(Simulation)
How might we; change the learning environment to positively impact the relationship.
This simulation aims to create a two way dialogue between the two users in which they must co-operate and problem solve together to maneuver their 'vehicle around and through the obstacles. This simulation solely focuses on the relationship amongst it's users allowing for mistakes to be made safely as well as recognising that both users are learning and teaching each other. This puts both users on an equal playing field and allows for further empathetic understandings of each others roles in this journey.
How might we; create a platform that offers/facilitates a way for positive/constructive feedback/dialogue.
Through using two way dialogue we shift the pressure and stress from solely being put on the teen to being shared amongst the adult as we introduce a two way rating / assessment system. This changes the dynamic of the pair & their driving experience as both are being assessed not just the teen.
(Interactive game)
How might we; empower the user so that they become a confident/competent driver
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